A new electronic immersive attraction · Blackwood Manor universe
← All Immersive EventsMagnetic-wand plant-hybrid puzzle across six cabinets (Mega + ESP32, Hall-sensor grid, colored and UV lighting), then an analog Seed Station finish. Show firmware 1.10.1; unit 6 has its own answer path.
Open build page →Six auction lots from the 1887 sale, three items each. Three Raspberry Pi easels (ring the bell to choose a story) give a paddle code; the auction stands replay the night item by item; the ledger and clerk's papers in the Clerk's Passage decide each item's fate.
Open build page →Eight barrel wine mysteries. A player's key starts their barrel's false memory; bottles and a Drawing Room object are checked at stand-alone NFC stations; three correct bottles back at the barrel reveal the real memory on the BrightSign.
Open build page →Two 8-seat tables, 6 buttons per seat, two candles per player. Fifteen story-driven questions during Abigail's séance, played from a BrightSign; lose both candles and you're out while the game continues. One Mega runs both tables (firmware from Sid Loritsch, carried forward here).
Open build page →Individual specimen stations. Solve a diagnostic / reanimation problem via physical interaction (e.g. magnetic probes); a correct answer triggers a visible reanimation response.
Full spec pendingBlind Oracle's Touch (returning) — ten concealed boxes, touch-only substance ID; now self-guided, with fresh items.
The Witch's Apprentice (returning) — potion-making from prepared ingredients (Witch's Tears, Twilight's Blush); now self-guided, with fresh recipes.
Silas’s Last Experiment (formerly The Ooze Lab; returning) — in the Laboratory; guests make their own slime and keep it.
The Last Meal — smell-only identification of a deceased resident's final meal (Wild Mushroom Stew on the Bill of Fare).
Death Prediction — four costumed staff stations stamp a Mortality Record; the Nun's key reveals your fate. No wax seal.
The Manor's Mark — manor-wide; nine hidden glow symbols, found with a blacklight, reveal fate. Guests return the blacklight at The Phantom's Flask bar to claim their prize.
Cryptic Seekers — Mercy's goat chewed up a warning: 13 numbered word cards hidden in 8 rooms spell it out. No prize.
The Curator's Count — outguess the manor: estimate what's in six jars hidden among decoys, from the Curator's notes.
Hallway of Lost Souls — five portraits tell the night the goat crashed Lord Blackwood's dinner; one soul lies.
A Grave Mistake — slap-the-pile card game at the Graveyard tables.
Not doing this year (Tiffany, 2026-10-09): Parlor Games, The Shadow Market.
Staff check every B-list answer from one consolidated staff answer key (kept off the public site).
Understudy, our show-control software, on the show computer and the touch-screen show tablet: room lighting and blackout, the smart plugs, device updates and SD cards, and the wireless show network, while every game still runs on its own.
Open overview →Every hardware component we're using — real pinouts, wiring diagrams, and everything we've learned the hard way, one page per component.
Open reference →Six alcohol-free potions, three served chilled and three warm. Any potion, any size: small cup $5, Halloween goblet $10, souvenir cup $12. Staff cards: behind the bar and pre-batch list.
Open menu →Per-room Art-Net/DMX channel address plan, fixture types and modes, and what's confirmed live vs. still unverified.
Open lighting plan →