Halloween 2026

A new electronic immersive attraction · Blackwood Manor universe

← All Immersive Events

A-List — Major Electronic Games

Cross-Pollination

LaboratoryIn the show

Magnetic-wand plant-hybrid puzzle across six cabinets (Mega + ESP32, Hall-sensor grid, colored and UV lighting), then an analog Seed Station finish. Show firmware 1.10.1; unit 6 has its own answer path.

Open build page →

Evangeline's Lost Ledger

LibraryIn the show

Six auction lots from the 1887 sale, three items each. Three Raspberry Pi easels (ring the bell to choose a story) give a paddle code; the auction stands replay the night item by item; the ledger and clerk's papers in the Clerk's Passage decide each item's fate.

Open build page →

The Reserve

Wine CellarIn the show

Eight barrel wine mysteries. A player's key starts their barrel's false memory; bottles and a Drawing Room object are checked at stand-alone NFC stations; three correct bottles back at the barrel reveal the real memory on the BrightSign.

Open build page →

The Séance

Drawing RoomIn the show

Two 8-seat tables, 6 buttons per seat, two candles per player. Fifteen story-driven questions during Abigail's séance, played from a BrightSign; lose both candles and you're out while the game continues. One Mega runs both tables (firmware from Sid Loritsch, carried forward here).

Open build page →

The Final Examination

LaboratorySpec pending

Individual specimen stations. Solve a diagnostic / reanimation problem via physical interaction (e.g. magnetic probes); a correct answer triggers a visible reanimation response.

Full spec pending

B-List — Analog Activities

Blind Oracle's Touch (returning) — ten concealed boxes, touch-only substance ID; now self-guided, with fresh items.

The Witch's Apprentice (returning) — potion-making from prepared ingredients (Witch's Tears, Twilight's Blush); now self-guided, with fresh recipes.

Silas’s Last Experiment (formerly The Ooze Lab; returning) — in the Laboratory; guests make their own slime and keep it.

The Last Meal — smell-only identification of a deceased resident's final meal (Wild Mushroom Stew on the Bill of Fare).

Death Prediction — four costumed staff stations stamp a Mortality Record; the Nun's key reveals your fate. No wax seal.

The Manor's Mark — manor-wide; nine hidden glow symbols, found with a blacklight, reveal fate. Guests return the blacklight at The Phantom's Flask bar to claim their prize.

Cryptic Seekers — Mercy's goat chewed up a warning: 13 numbered word cards hidden in 8 rooms spell it out. No prize.

The Curator's Count — outguess the manor: estimate what's in six jars hidden among decoys, from the Curator's notes.

Hallway of Lost Souls — five portraits tell the night the goat crashed Lord Blackwood's dinner; one soul lies.

A Grave Mistake — slap-the-pile card game at the Graveyard tables.

Not doing this year (Tiffany, 2026-10-09): Parlor Games, The Shadow Market.

Staff check every B-list answer from one consolidated staff answer key (kept off the public site).

The Show System

The Show Computer & Network

PlatformOverview

Understudy, our show-control software, on the show computer and the touch-screen show tablet: room lighting and blackout, the smart plugs, device updates and SD cards, and the wireless show network, while every game still runs on its own.

Open overview →

Hardware Reference

PlatformReference

Every hardware component we're using — real pinouts, wiring diagrams, and everything we've learned the hard way, one page per component.

Open reference →

The Phantom's Flask — Bar

BarMenu

Six alcohol-free potions, three served chilled and three warm. Any potion, any size: small cup $5, Halloween goblet $10, souvenir cup $12. Staff cards: behind the bar and pre-batch list.

Open menu →

Lighting — DMX Address Plan

PlatformReference

Per-room Art-Net/DMX channel address plan, fixture types and modes, and what's confirmed live vs. still unverified.

Open lighting plan →
For builders: each game's build page carries the design spec, hardware / build list, wiring & service diagram, and open questions. Take a box of supplies to the page and build it. All games operate locally and autonomously; show networking is additive.