Halloween 2026

A new electronic immersive attraction · Blackwood Manor universe

← All Immersive Events

A-List — Major Electronic Games

Cross-Pollination

LaboratorySpec ready

Magnetic-wand plant-hybrid puzzle across six identical autonomous cabinets (Mega + ESP32, Hall-sensor grid), then an analog Seed Station finish. First prototype target.

Open build page →

Evangeline's Lost Ledger

LibrarySpec ready

Read-only RFID auction-lot mystery. Eight ESP32 easels play clue videos; a central Ledger Desk validates the chosen fate. Each lot a self-contained mystery, played in parallel.

Open build page →

The Reserve

Wine CellarSpec ready

Eight independent barrel wine-mysteries. RFID token plus bottles and objects validated at stateless A/B/C stations; collect three bottles to unlock the corrected memory at your original barrel.

Open build page →

The Séance

Drawing RoomSpec pending

Two séance tables; six buttons per seat. Story-driven questions during Abigail's séance; two candles per player as chances — lose both and you're out while the game continues.

Full spec pending

The Final Examination

LaboratorySpec pending

Individual specimen stations. Solve a diagnostic / reanimation problem via physical interaction (e.g. magnetic probes); a correct answer triggers a visible reanimation response.

Full spec pending

B-List — Analog Activities

Potion-Making — separate B-list activity.

Glow-Symbol Hunt — manor-wide B-list activity.

Parlor Games — Matching Relics, Sequence Puzzle, Hidden-Picture Puzzle, Cabinet Sorting, and similar simple analog games added later.

The Show System

The Show Computer & Network

PlatformOverview

The Raspberry Pi show brain: room lighting over Art-Net/DMX, a phone/laptop control page over Wi-Fi, and a show network that speaks both wireless (ESP-NOW) and wired (RS-485) — while every game still runs on its own.

Open overview →
For builders: each game's build page carries the design spec, hardware / build list, wiring & service diagram, and open questions. Take a box of supplies to the page and build it. All games operate locally and autonomously; show networking is additive.